Oculus, the virtual reality firm which was bought out by Facebook in 2014, should start shipping its VR headset to customers in the next couple of days.
But if you own a Oculus Rift or have plans to buy the virtual reality headset then you need to know about these slightly shady terms and conditions for the device.
According to the small print Oculus can collect information on the people wearing it and send everything back to other company.
Effectively when the headset’s software is installed on a computer, it adds a process that allows the PC to watch what the headset is doing and send that back to Oculus.
The primary purpose of the software is to know when the headset is being used so it can turn itself on.
But more terrifying is the fact that it also allows the company to collect information on user's head movements and activity which can be sent back to the Facebook owned company.
• Information about your interactions with our Services, like information about the games, content, apps or other experiences you interact with, and information collected in or through cookies, local storage, pixels, and similar technologies
• Information about how you access our Services, including information about the type of device you’re using (such as a headset, PC, or mobile device), your browser or operating system, your Internet Protocol ("IP”) address, and certain device identifiers that may be unique to your device
• Information about the games, content, or other apps installed on your device or provided through our Services, including from third parties
• Location information, which can be derived from information such as your device’s IP address. If you’re using a mobile device, we may collect information about the device’s precise location, which is derived from sources such as the device’s GPS signal and information about nearby WiFi networks and cell towers
• Information about your physical movements and dimensions when you use a virtual reality headset.’
In addition, the information that they collect can and will be used to directly market products to you.
According to the same Terms of Service document: "We use the information we collect to send you promotional messages and content and otherwise market to you on and off our Services. We also use this information to measure how users respond to our marketing efforts."
The terms also make clear that the company is allowed to send that data to "related companies” which could include not only Oculus’s owner, Facebook, but also other parts of Facebook’s "family of services”, like WhatsApp.
And this isn't even the worst of it.
Dig deep enough into the full Terms of Service and you'll find this statement:
"By submitting User Content through the Services, you grant Oculus a worldwide, irrevocable, perpetual (i.e. lasting forever), non-exclusive, transferable, royalty-free and fully sublicensable (i.e. we can grant this right to others) right to use, copy, display, store, adapt, publicly perform and distribute such User Content in connection with the Services. You irrevocably consent to any and all acts or omissions by us or persons authorized by us that may infringe any moral right (or analogous right) in your User Content."
Which means that if you create something with the device, it's as good as theirs.
For casual gamers this won't pose too much of an issue, but for developers or artists wanting to use the device, the company will in essence own your creation.
You'll surrender all rights to that work and they can use it whenever they want, for whatever purposes.
(dailystar.co.uk)
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